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Immersive Audio in Latin America: Talent Isn’t the Problem

A data-driven diagnosis of the LATAM immersive scene. This article maps technical frictions, the reality of borrowed hearing, and the survival workflows professionals use to navigate a system not designed for their context.

PublishedJanuary 30, 2026
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Immersive Audio in Latin America: Talent Isn’t the Problem

© Sol Rezza

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Sol Rezza

Sol Rezza

About the author

Sol Rezza

I’m Sol Rezza — audio engineer, sound artist, and strategic consultant specializing in immersive audio technologies. My practice combines the precision of engineering with artistic experimentation to transform technical complexity into practical, usable, and sustainable experiences. I explore how spatial sound redefines our perception of the environment and the way we experience physical, virtual, and narrative spaces. I work with Ambisonic, binaural, panning, and object-based audio systems, developing customized workflows and technology adoption strategies that connect these tools with the real needs of producers, sound designers, and post-production studios across Latin America.

My mission is to reduce friction in technology adoption and create localized technical guidelines that enable the successful integration of immersive audio technologies — fostering a more conscious, interoperable, and culturally relevant adoption process. As an artist and researcher, I create works that merge experimental soundscapes with 3D audio technology, exploring how advanced spatialization and artificial intelligence transform sonic storytelling and open new ways of listening and experiencing sound in the future of immersive audio.

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